![]() ![]() In doing this you take half of whatever extra damage(in the same type of the spell) incurred by this ability. Whenever cast a damage spell you roll a 1d20 (if the spell is an attack spell the attack rolled is the 1d20), on a 16-20 the following effect happens, when you roll damage for the spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. At minimum you cast a cantrip and at maximum you cast a 5th level.Īt 10th Level, Your casting becomes as chaotic as the method used.
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