![]() Whilst still a student at the University of Maryland, Sweeney, who was fascinated with computers and passionate about video games, founded Potomac Computer Systems.Sweeney is the current CEO of Epic Games and also the creator of the Unreal Engine game development platform. Timothy Dean Sweeney is an American businessman and video game developer who was raised in Potomac, Maryland.There, he was praised for building Fortnite and turning the game into a social network in its own right. Sweeney also won the “Person of the Year” award at the Forbes Media Awards in 2020. In 2012, he was inducted into the Academy of Interactive Arts & Sciences (AIAS) for his development of Unreal Engine and, as a studio, Epic’s commitment to innovation in consumer and industry-facing technology. Sweeney has been recognized for his contributions to the gaming industry many times over. The extremely popular Fortnite series was later released in 2017 after six years of development. Thanks to other successful franchises such as Infinity Blade and Shadow Complex, Chinese tech firm Tencent purchased a 40% stake in Epic in 2012 worth $330 million. It was also around this time that Sweeney co-developed Unreal Tournament with Digital Extremes, an iteration of Unreal with a multiplayer focus. In 2014, Microsoft purchased the rights to Gears of War for an undisclosed amount. The franchise became the face of the company, selling more than 22 million units and grossing over $1 billion in revenue. In 2006, Epic released the Gears of War trilogy which signaled a shift in focus from PCs to consoles. EpicĮpic MegaGames became Epic in 1999 to coincide with the move to Cary. He relocated the business to Cary, North Carolina, where it remains today. Released in 1998, the game was sufficiently popular that Sweeney was able to move out of his parent’s basement and quit his lawn-mowing side hustle. Over the next few years, Sweeney developed the Unreal Engine with the first product a 3D first-person shooter called Unreal. In search of a more apt name for a video game company, Sweeney decided that Potomac Computer Systems would become Epic MegaGames in 1992.įor his next title, dubbed Jill of the Jungle, he recruited co-founder Mark Rein and Cliff Bleszinski to help manage the company and design a series of new games respectively. Built in around six months and released under shareware, ZZT was somewhat of a commercial success.Īt some point, Sweeney quit university and was making around $100 per day as he fulfilled mail orders from the basement of his parent’s home. The first such title was ZZT, an action-adventure puzzle game that he refined over time with feedback from friends and family. ![]() That business model failed, but Sweeney then had the idea to create and sell video games. Potomac Computer Systems was a consultancy service that assisted others with computer-related problems. Whilst still a student at the University of Maryland, Sweeney, who was fascinated with computers and passionate about video games, founded Potomac Computer Systems in 1991. Timothy Dean Sweeney is an American businessman and video game developer who was raised in Potomac, Maryland. Digital Business Models Podcast by FourWeekMBA.Business Strategy Book Bundle By FourWeekMBA.An Entire MBA In Four Weeks By FourWeekMBA.100+ Business Models Book By FourWeekMBA.
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